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Knight of Celestine Edit

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The Knights of Celestine are the martial adepts of the clergy of Celestine. Devout, dependable and highly trained individuals their primary job is to restore peace to the parts of the world embroiled in conflict. They train constantly at monastic temples and only Humans and Nullri are accepted into the order. They favor swordplay and use

 of shields and combine divine power with a high degree of athletic ability.

Prerequisites In order to advance as a Knight of Celestine, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

• Strength 13. 

• Dexterity 13. 

• Proficiency in the Atheltics skill. 

• Character level 5th. 

• Must worship Celestine

• Proficiency with martial weapons and shields

Class Features: As a Knight of Celestine, you gain the following class features. 

Hit Points Hit Dice: 1d8 per Knight of Celestine level 

Hit Points per Level: 1d8 (or 5) + your Constitution modifier per Knight of Celestine

Proficiencies Tools: None Saving Throws: None  Skills: None 

Equipment The Knight of Celestine, prestige class gains a moon blade as below

At level 1 in this class the character receives Moon Blade (Su): At first level, a Knight of Celestine receives a sliver bastard sword called a Moon Blade. It deals 1d10+ str damage A Moon Blade is soul bound to the wielder and she can never be forced to drop it and if its stolen, she can summon it back to her person as a bonus action.

At Character levels (see blow it gains different bonuses) At 6th level this becomes a +1 weapon At 9th level this becomes a +2 weapon At 12th level this becomes a +3 weapon  At 16th level this becomes a +4 weapon . At 21st level this becomes a +5 weapon .

At level 1 in this class the character receives  Flurry of strikes: A Knight of Celestine can make an additional attack with her Moon Blade as a bonus action.

At level 2 in this class the character receives Celestine's Boon: A Knight of Celestine gains a bonus to one of her skills equal to her Cha each day. She must choose the skill each morning

At level 3 in this class the character receives Moon Step: A Knight of Celestine can slip magically between spaces, as if using the spell dimension door, 3 times per day.

At level 4 in this class the character receives Eclipse Strike: A Knight of Celestine gains the benefit of a true strike spell on the first attack she makes at the start of each battle.

At level 5 in this class the character receives Lunar shield: A Knight of Celestine gains immunity to all illusion spells as long she wields a shield