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Knight of the Steel Watch[]

The Knights of the Steel Watch

Knight of the steel watch

The Knights of the Steel Watch are the among the toughest and grimfaced of all dwarfs, having survived battles lesser warriors would fall over and over in. For a Knight of the Steel Watch there is only the next battle, for they forgo all other of life's experiences. Their deeds are told in the Hall of the Watch where it is carved into the living stone itself along with the likeness of each individual. The Knights are confident individuals and have a fearsome reputation the world over.

Prerequisites In order to advance as a Knights of the Steel Watch, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class): 

• Strength 13. 

• Wisdom 13. 

• Proficiency in the History skill. 

• Character level 5th. 

• Must be a dwarven

Class Features: As a Knights of the Steel Watch, you gain the following class features. 

Hit Points Hit Dice: 1d12 per Knights of the Steel Watch level 

Hit Points per Level: 1d12 (or 7) + your Constitution modifier per Knights of the Steel Watch

Proficiencies Tools: None Saving Throws: None  Skills: None 

Equipment The Knights of the Steel Watch prestige class does not grant any special equipment.


At level 1 in this class the character receives Old Tigers have sharp claws: A Knight of the Steel Watch made add his wisdom modifier to all melee damage rolls.

At level 2 in this class the character receives For the Old Stone: A Knight of the Steel Watch is a symbol of the dwarven ability to endure, he can no longer be grappled, bullrushed or tripped or knocked prone. Any creature attempting such an attack generates an Attack of opportunity from the Knight of the Steel Watch

At level 3 in this class the character receives You're boring me son!: A Knight of the Steel Watch gains a permanent Mind Blank effect

At level 4 in this class the character receives I have had farts more potent then you!: A Knight of the Steel Watch is not impressed with your pissy little death magics and gains immunity to necrotic damage and his total hit points cannot be reduced

At level 5 in this class the character receives Too tough to die: A knight of the Steel can fight on through the worst of wounds and may fight on until he reaches negative his Wis score before dying with no penalty.

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