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Umbra Blade

Umbra blade


"Unseen, unheard, unstoppable."

An Umbra Blade is the master of shadows and fighting from darkness, they have no formal groups and each is trained by an individual master. They take the style of the Shadowhand and take it to become deadly spies and assassins. Each master takes only a single student at a time and this school of martial arts is largely unknown out of the shadar-kai of the fey dark and the shadar-kai of the plane of shadows. They can leap from shadow to shadow and use the shadow itself to modify their weapons and walk the plane of shadows itself.

Prerequisites In order to advance as a Umbra Blade, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

• Dexterity 13. 

• Intelligence 13. 

• Proficiency in the Stealth skill. 

• Character level 5th. 

• Must have visited the feydark or plane of shadows and learned under a master.


Class Features: 

Class Features: As a '''''''Umbra Blade''''''', you gain the following class features. 

Hit Points Hit Dice: 1d8 per '''''''Umbra Blade''''''' level 

Hit Points per Level: 1d8 (or 5) + your Constitution modifier per 'Umbra Blade'

Proficiencies Tools: Poisoners Kit Saving Throws: None  Skills: None 

Equipment The '''''''Umbra Blade''''''' prestige class grants you a poisoners Kit 

At level 1 in this class the character receives Shadow Port (Su): An Umbra Blade can travel between shadows as if by means of shadows This functions as the monk shadow step ability. He can also cast darkness 3/day

At level 1 in this class the character receives Extending Shadow: As a bonus action, the Umbra Blade can extend the reach of his chosen weapon by 5 feet 

At level 2 in this class the character receives Shadowstrike: Whenever an Umbra blade strikes an enemy that cannot perceive him, he has advantage on his attack rolls, in addition he deals 1d8 extra necrotic damage to the target and regains hit points equal to the necrotic damage dealt

At level 3 in this class the character receives Skulking Shadow: An Umbra Blade is invisible in dim light or less as long as there is a shadow he can step into to. He can also see clearly in magical and non magical darkness

At level 4 in this class the character receives Superior Shadow Port: The Umbra Blade's shadow step has a range of 90 feet now.

At level 5 in this class the character receives Superior shadowstrike: The Umbra Blades necrotic damage is increased to 3d8